model main { var A, B, C; states f2, f3; transition t0 := { from := f2; to := f3; guard := A >= 0; action := B' = C, A' = -1 + A, C' = ?; }; transition t1 := { from := f2; to := f3; guard := 0 > A; action := B' = C, C' = ?; }; } strategy dumb { Region init := { state = f2 }; }