model main { var A, B, C, D, E, F; states f0, f7, f10, f13, f16, f31; transition t0 := { from := f0; to := f7; guard := true; action := A' = 400, B' = 0, F' = ?; }; transition t1 := { from := f7; to := f10; guard := 4 >= B; action := C' = 0, F' = ?; }; transition t2 := { from := f10; to := f13; guard := 4 >= C; action := D' = 0, F' = ?; }; transition t3 := { from := f13; to := f16; guard := 4 >= D; action := E' = 0, F' = ?; }; transition t4 := { from := f16; to := f16; guard := 4 >= E && A > F; action := E' = E + 1, F' = ?; }; transition t5 := { from := f16; to := f16; guard := 4 >= E; action := E' = E + 1, F' = ?; }; transition t6 := { from := f16; to := f31; guard := 4 >= E; action := F' = ?; }; transition t7 := { from := f16; to := f13; guard := E > 4; action := D' = D + 1, F' = ?; }; transition t8 := { from := f13; to := f10; guard := D > 4; action := C' = C + 1, F' = ?; }; transition t9 := { from := f10; to := f7; guard := C > 4; action := B' = B + 1, F' = ?; }; transition t10 := { from := f7; to := f31; guard := B > 4; action := F' = ?; }; } strategy dumb { Region init := { state = f0 }; }