model main { var A, B, C, D, E; states f0, f6, f10, f14, f25; transition t0 := { from := f0; to := f6; guard := true; action := A' = E, B' = 0, E' = ?; }; transition t1 := { from := f6; to := f10; guard := A > 0; action := A' = A - 1, B' = B + 1, E' = ?; }; transition t2 := { from := f10; to := f14; guard := B > 0; action := B' = B - 1, C' = A - 1, E' = ?; }; transition t3 := { from := f14; to := f14; guard := C > 0; action := C' = C - 1, D' = 0, E' = ?; }; transition t4 := { from := f14; to := f14; guard := C > 0 && 0 > E; action := A' = A - 1, B' = B + 1, C' = C - 1, D' = E, E' = ?; }; transition t5 := { from := f14; to := f14; guard := C > 0 && E > 0; action := A' = A - 1, B' = B + 1, C' = C - 1, D' = E, E' = ?; }; transition t6 := { from := f14; to := f10; guard := 0 >= C; action := E' = ?; }; transition t7 := { from := f10; to := f6; guard := 0 >= B; action := E' = ?; }; transition t8 := { from := f6; to := f25; guard := 0 >= A; action := E' = ?; }; } strategy dumb { Region init := { state = f0 }; }