model main { var A, B, C, D, E, F, G; states f0, f1, f3; transition t0 := { from := f0; to := f0; guard := A > 0; action := A' = -1 + A, B' = C, D' = A, C' = -1 + C, G' = ?; }; transition t1 := { from := f1; to := f0; guard := A > 0 && C > 0; action := A' = -1 + A, C' = -1 + C, E' = C, F' = A, G' = ?; }; transition t2 := { from := f0; to := f0; guard := 0 >= A && C > 0; action := A' = 5000, G' = ?; }; transition t3 := { from := f3; to := f0; guard := G > 0; action := A' = 5000, C' = G, G' = ?; }; } strategy dumb { Region init := { state = f3 }; }