model main { var A, B, C, D, E, F, G, H, I; states f0, f2, f1, f4, f3; transition t0 := { from := f0; to := f2; guard := 0 >= A; action := H' = ?, I' = ?; }; transition t1 := { from := f0; to := f0; guard := A > 0; action := A' = -1 + A, B' = C, D' = A, C' = -1 + C, H' = ?, I' = ?; }; transition t2 := { from := f1; to := f0; guard := A > 0 && C > 0; action := A' = -1 + A, C' = -1 + C, E' = C, F' = A, H' = ?, I' = ?; }; transition t3 := { from := f2; to := f4; guard := 0 >= C; action := G' = H, H' = ?, I' = ?; }; transition t4 := { from := f2; to := f0; guard := H > 0 && C > 0; action := A' = H, H' = ?, I' = ?; }; transition t5 := { from := f3; to := f2; guard := true; action := A' = H, C' = I, H' = ?, I' = ?; }; } strategy dumb { Region init := { state = f3 }; }