model main { var A, B, C, D, E, F, G; states f12, f22, f24, f27, f0; transition t0 := { from := f12; to := f12; guard := A > 0 && G > 0; action := B' = B - 1, C' = C + 1, A' = A - 1, D' = G, G' = ?; }; transition t1 := { from := f12; to := f12; guard := 0 >= G && A > 0 && A > B; action := A' = A - 1, D' = G, G' = ?; }; transition t2 := { from := f22; to := f22; guard := true; action := G' = ?; }; transition t3 := { from := f24; to := f27; guard := true; action := G' = ?; }; transition t4 := { from := f12; to := f22; guard := 0 >= A; action := G' = ?; }; transition t5 := { from := f0; to := f12; guard := G > 0; action := E' = G, B' = G, F' = 4, C' = 0, A' = 4, G' = ?; }; } strategy dumb { Region init := { state = f0 }; }