model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, A1; states f51, f53, f56, f11, f37, f0; transition t0 := { from := f51; to := f51; guard := true; action := W' = ?, X' = ?, Y' = ?, Z' = ?, A1' = ?; }; transition t1 := { from := f53; to := f56; guard := true; action := W' = ?, X' = ?, Y' = ?, Z' = ?, A1' = ?; }; transition t2 := { from := f11; to := f51; guard := A >= B; action := C' = 0, D' = 0, W' = ?, X' = ?, Y' = ?, Z' = ?, A1' = ?; }; transition t3 := { from := f37; to := f51; guard := E > 2; action := C' = 0, D' = 0, W' = ?, X' = ?, Y' = ?, Z' = ?, A1' = ?; }; transition t4 := { from := f37; to := f51; guard := 1 >= E; action := C' = 0, D' = 0, W' = ?, X' = ?, Y' = ?, Z' = ?, A1' = ?; }; transition t5 := { from := f37; to := f51; guard := E = 2; action := C' = 0, E' = 2, F' = G, D' = 0, W' = ?, X' = ?, Y' = ?, Z' = ?, A1' = ?; }; transition t6 := { from := f11; to := f51; guard := W > 0 && B > A; action := C' = 0, H' = X, I' = Y, J' = Z, K' = D, L' = W, M' = W, N' = W, G' = W, D' = 0, W' = ?, X' = ?, Y' = ?, Z' = ?, A1' = ?; }; transition t7 := { from := f11; to := f37; guard := B > A && 0 >= W && A1 > 1; action := H' = X, I' = Y, J' = Z, K' = D, L' = W, M' = W, N' = W, G' = W, O' = W, P' = Q, R' = A1, S' = A1, T' = A1, U' = 0, E' = A1, Q' = 0, W' = ?, X' = ?, Y' = ?, Z' = ?, A1' = ?; }; transition t8 := { from := f11; to := f37; guard := B > A && 0 >= W && 0 >= A1; action := H' = X, I' = Y, J' = Z, K' = D, L' = W, M' = W, N' = W, G' = W, O' = W, P' = Q, R' = A1, S' = A1, T' = A1, U' = 0, E' = A1, Q' = 0, W' = ?, X' = ?, Y' = ?, Z' = ?, A1' = ?; }; transition t9 := { from := f11; to := f11; guard := 0 >= W && B > A; action := A' = A + 1, H' = X, I' = Y, J' = Z, K' = D, L' = W, M' = W, N' = W, G' = W, O' = W, P' = Q, R' = 1, S' = 1, T' = 1, U' = 0, E' = 1, W' = ?, X' = ?, Y' = ?, Z' = ?, A1' = ?; }; transition t10 := { from := f0; to := f11; guard := true; action := C' = 0, V' = 0, W' = ?, X' = ?, Y' = ?, Z' = ?, A1' = ?; }; } strategy dumb { Region init := { state = f0 }; }