model main { var A, B, C, D, E, F, G, H, I, J, K, L; states f18, f24, f31, f33, f36, f0; transition t0 := { from := f18; to := f24; guard := 0 >= A; action := K' = ?, L' = ?; }; transition t1 := { from := f31; to := f31; guard := true; action := K' = ?, L' = ?; }; transition t2 := { from := f33; to := f36; guard := true; action := K' = ?, L' = ?; }; transition t3 := { from := f24; to := f31; guard := A > 0; action := B' = K, K' = ?, L' = ?; }; transition t4 := { from := f24; to := f31; guard := 0 >= A && 999 + C >= K; action := D' = K, B' = L, K' = ?, L' = ?; }; transition t5 := { from := f24; to := f31; guard := 0 >= A && K > C + 999; action := A' = 1, D' = K, B' = L, K' = ?, L' = ?; }; transition t6 := { from := f18; to := f24; guard := A > 0; action := A' = 0, E' = K, C' = K, K' = ?, L' = ?; }; transition t7 := { from := f0; to := f18; guard := 0 >= K; action := A' = 1, F' = K, G' = K, K' = ?, L' = ?; }; transition t8 := { from := f0; to := f18; guard := K > 0 && L > 0; action := A' = 1, F' = K, G' = 0, H' = 1, I' = L, J' = L, K' = ?, L' = ?; }; transition t9 := { from := f0; to := f31; guard := K > 0 && 0 >= L; action := A' = 1, F' = K, G' = 0, H' = 1, I' = L, J' = L, K' = ?, L' = ?; }; } strategy dumb { Region init := { state = f0 }; }