model main { var A, B, C, D, E, F, G, H, I, J, K; states f0, f2, f1; transition t0 := { from := f0; to := f2; guard := A >= B; action := A' = H, C' = I, H' = ?, I' = ?, J' = ?, K' = ?; }; transition t1 := { from := f0; to := f0; guard := B > A; action := A' = H, D' = I, E' = 0, H' = ?, I' = ?, J' = ?, K' = ?; }; transition t2 := { from := f0; to := f0; guard := 0 > J && B > A; action := A' = H, D' = I, E' = J, F' = K, H' = ?, I' = ?, J' = ?, K' = ?; }; transition t3 := { from := f0; to := f0; guard := J > 0 && B > A; action := A' = H, D' = I, E' = J, F' = K, H' = ?, I' = ?, J' = ?, K' = ?; }; transition t4 := { from := f1; to := f0; guard := true; action := G' = H, H' = ?, I' = ?, J' = ?, K' = ?; }; } strategy dumb { Region init := { state = f1 }; }