model main { var A, B, C, D, E, F, G, H, I, J, K; states f1, f300, f2; transition t0 := { from := f1; to := f1; guard := I > 0 && A > B; action := C' = J, D' = I, E' = K, I' = ?, J' = ?, K' = ?; }; transition t1 := { from := f1; to := f1; guard := 0 > I && A > B; action := C' = J, D' = I, E' = K, I' = ?, J' = ?, K' = ?; }; transition t2 := { from := f1; to := f1; guard := A > B; action := C' = J, D' = 0, I' = ?, J' = ?, K' = ?; }; transition t3 := { from := f1; to := f300; guard := B >= A; action := C' = J, F' = I, I' = ?, J' = ?, K' = ?; }; transition t4 := { from := f2; to := f1; guard := true; action := G' = J, H' = J, I' = ?, J' = ?, K' = ?; }; } strategy dumb { Region init := { state = f2 }; }