model main { var A, B, C, D, E; states f2, f1, f300; transition t0 := { from := f2; to := f2; guard := true; action := A' = 1 + A, B' = 1 + B, C' = -1 + C, E' = ?; }; transition t1 := { from := f1; to := f2; guard := A >= C && B >= A && C >= B; action := E' = ?; }; transition t2 := { from := f1; to := f300; guard := C > A && B >= A && C >= B; action := D' = E, E' = ?; }; transition t3 := { from := f1; to := f300; guard := B >= A && B > C; action := D' = E, E' = ?; }; transition t4 := { from := f1; to := f300; guard := A > B; action := D' = E, E' = ?; }; } strategy dumb { Region init := { state = f1 }; }