model main { var A, B, C, D, E, F; states f2, f1, f300; transition t0 := { from := f2; to := f1; guard := true; action := E' = ?, F' = ?; }; transition t1 := { from := f1; to := f1; guard := E > 0 && B > A; action := C' = E, A' = 1 + A, E' = ?, F' = ?; }; transition t2 := { from := f1; to := f1; guard := 0 > E && B > A; action := C' = E, A' = 1 + A, E' = ?, F' = ?; }; transition t3 := { from := f1; to := f1; guard := B > A; action := C' = 0, E' = ?, F' = ?; }; transition t4 := { from := f1; to := f1; guard := E > 0 && B >= F && A = B; action := C' = E, A' = 1 + A, B' = A, E' = ?, F' = ?; }; transition t5 := { from := f1; to := f1; guard := 0 > E && B >= F && A = B; action := C' = E, A' = 1 + A, B' = A, E' = ?, F' = ?; }; transition t6 := { from := f1; to := f1; guard := B >= E && A = B; action := C' = 0, B' = A, E' = ?, F' = ?; }; transition t7 := { from := f1; to := f300; guard := A >= B && A > B; action := D' = E, E' = ?, F' = ?; }; transition t8 := { from := f1; to := f300; guard := A >= B && B > A; action := D' = E, E' = ?, F' = ?; }; } strategy dumb { Region init := { state = f2 }; }