model main { var A, B, C, D, E; states f3, f2, f300; transition t0 := { from := f3; to := f2; guard := true; action := D' = ?, E' = ?; }; transition t1 := { from := f2; to := f2; guard := 0 > A && 0 >= D && B > 0; action := A' = -1 + E, D' = ?, E' = ?; }; transition t2 := { from := f2; to := f2; guard := 0 > A && 0 >= D && 0 >= B; action := A' = -1 + E, D' = ?, E' = ?; }; transition t3 := { from := f2; to := f2; guard := D > 1 && 0 > A; action := A' = 1 + E, D' = ?, E' = ?; }; transition t4 := { from := f2; to := f2; guard := A > 0 && 0 > 1 + D && B > 0; action := A' = -1 + E, D' = ?, E' = ?; }; transition t5 := { from := f2; to := f2; guard := A > 0 && 0 > 1 + D && 0 >= B; action := A' = -1 + E, D' = ?, E' = ?; }; transition t6 := { from := f2; to := f2; guard := D >= 0 && A > 0; action := A' = 1 + E, D' = ?, E' = ?; }; transition t7 := { from := f2; to := f300; guard := 0 > A; action := C' = E, A' = 0, D' = ?, E' = ?; }; transition t8 := { from := f2; to := f300; guard := A > 0; action := C' = E, A' = 0, D' = ?, E' = ?; }; transition t9 := { from := f2; to := f300; guard := A = 0; action := C' = E, D' = ?, E' = ?; }; } strategy dumb { Region init := { state = f3 }; }