model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S; states f2, f300, f1; transition t0 := { from := f2; to := f2; guard := A > 0; action := B' = C, D' = L, E' = M, F' = N, L' = ?, M' = ?, N' = ?, O' = ?, P' = ?, Q' = ?, R' = ?, S' = ?; }; transition t1 := { from := f300; to := f1; guard := 0 >= G; action := H' = L, I' = M, C' = N, J' = O, B' = L, D' = P, E' = Q, K' = R, L' = ?, M' = ?, N' = ?, O' = ?, P' = ?, Q' = ?, R' = ?, S' = ?; }; transition t2 := { from := f300; to := f2; guard := A > 0 && G > 0; action := H' = L, I' = M, C' = N, J' = O, B' = N, D' = P, E' = Q, F' = R, L' = ?, M' = ?, N' = ?, O' = ?, P' = ?, Q' = ?, R' = ?, S' = ?; }; transition t3 := { from := f300; to := f1; guard := 0 >= A && G > 0; action := H' = L, I' = M, C' = N, J' = O, B' = N, D' = P, E' = Q, F' = R, K' = S, L' = ?, M' = ?, N' = ?, O' = ?, P' = ?, Q' = ?, R' = ?, S' = ?; }; } strategy dumb { Region init := { state = f300 }; }