model main { var A, B, C, D, E, F, G, H, I, J, K, L, M; states f1, f300, f2; transition t0 := { from := f1; to := f1; guard := J > 0 && B > A; action := C' = K, D' = L, E' = J, F' = M, J' = ?, K' = ?, L' = ?, M' = ?; }; transition t1 := { from := f1; to := f1; guard := 0 > J && B > A; action := C' = K, D' = L, E' = J, F' = M, J' = ?, K' = ?, L' = ?, M' = ?; }; transition t2 := { from := f1; to := f1; guard := B > A; action := C' = K, D' = L, E' = 0, J' = ?, K' = ?, L' = ?, M' = ?; }; transition t3 := { from := f1; to := f300; guard := A >= B; action := C' = K, D' = L, G' = J, J' = ?, K' = ?, L' = ?, M' = ?; }; transition t4 := { from := f2; to := f1; guard := true; action := H' = K, I' = L, J' = ?, K' = ?, L' = ?, M' = ?; }; } strategy dumb { Region init := { state = f2 }; }