model main { var A, B, C, D; states f2, f3, f300; transition t0 := { from := f2; to := f2; guard := A + B >= 0; action := A' = A + B, D' = ?; }; transition t1 := { from := f3; to := f2; guard := true; action := D' = ?; }; transition t2 := { from := f2; to := f300; guard := 0 > A + B; action := C' = D, A' = A + B, D' = ?; }; } strategy dumb { Region init := { state = f3 }; }