model main { var A; states f3, f2; transition t0 := { from := f3; to := f2; guard := true; action := ; }; transition t1 := { from := f2; to := f2; guard := A > 1; action := A' = -1 + A; }; transition t2 := { from := f2; to := f2; guard := 1 >= A; action := A' = -1 + A; }; } strategy dumb { Region init := { state = f3 }; }