model main { var A, B, C, D; states f2, f1, f300; transition t0 := { from := f2; to := f1; guard := 0 > C && A = 14; action := A' = C, B' = D, C' = ?, D' = ?; }; transition t1 := { from := f2; to := f2; guard := C >= 0 && A = 14; action := A' = C, C' = ?, D' = ?; }; transition t2 := { from := f2; to := f1; guard := A > 14 && 0 >= A; action := A' = -1 + A, B' = C, C' = ?, D' = ?; }; transition t3 := { from := f2; to := f1; guard := 13 >= A && 0 >= A; action := A' = -1 + A, B' = C, C' = ?, D' = ?; }; transition t4 := { from := f2; to := f2; guard := A > 14 && A > 0; action := A' = -1 + A, C' = ?, D' = ?; }; transition t5 := { from := f2; to := f2; guard := 13 >= A && A > 0; action := A' = -1 + A, C' = ?, D' = ?; }; transition t6 := { from := f300; to := f2; guard := true; action := C' = ?, D' = ?; }; } strategy dumb { Region init := { state = f300 }; }