model main { var A, B, C, D, E; states f2, f1, f300; transition t0 := { from := f2; to := f2; guard := D > 0 && A > 1; action := B' = D, A' = -1 + A, D' = ?, E' = ?; }; transition t1 := { from := f2; to := f2; guard := 0 > D && A > 1; action := B' = D, A' = -1 + A, D' = ?, E' = ?; }; transition t2 := { from := f2; to := f1; guard := D > 0 && 1 >= A; action := B' = D, A' = -1 + A, C' = E, D' = ?, E' = ?; }; transition t3 := { from := f2; to := f1; guard := 0 > D && 1 >= A; action := B' = D, A' = -1 + A, C' = E, D' = ?, E' = ?; }; transition t4 := { from := f2; to := f2; guard := A > 0; action := B' = 0, D' = ?, E' = ?; }; transition t5 := { from := f2; to := f1; guard := 0 >= A; action := B' = 0, C' = D, D' = ?, E' = ?; }; transition t6 := { from := f300; to := f2; guard := true; action := D' = ?, E' = ?; }; } strategy dumb { Region init := { state = f300 }; }