model main { var A, B, C, D; states f3, f2, f300; transition t0 := { from := f3; to := f2; guard := true; action := D' = ?; }; transition t1 := { from := f2; to := f2; guard := D > 0 && A >= 0; action := B' = D, A' = -1 + A, D' = ?; }; transition t2 := { from := f2; to := f2; guard := 0 > D && A >= 0; action := B' = D, A' = -1 + A, D' = ?; }; transition t3 := { from := f2; to := f2; guard := A >= 0; action := B' = 0, D' = ?; }; transition t4 := { from := f2; to := f300; guard := 0 > A; action := C' = D, D' = ?; }; } strategy dumb { Region init := { state = f3 }; }