model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O; states f2, f300, f1; transition t0 := { from := f2; to := f2; guard := L > 0 && B > A; action := C' = M, D' = N, E' = L, F' = O, L' = ?, M' = ?, N' = ?, O' = ?; }; transition t1 := { from := f2; to := f2; guard := 0 > L && B > A; action := C' = M, D' = N, E' = L, F' = O, L' = ?, M' = ?, N' = ?, O' = ?; }; transition t2 := { from := f2; to := f2; guard := B > A; action := C' = M, D' = N, E' = 0, L' = ?, M' = ?, N' = ?, O' = ?; }; transition t3 := { from := f2; to := f300; guard := A >= B; action := C' = M, D' = N, G' = L, L' = ?, M' = ?, N' = ?, O' = ?; }; transition t4 := { from := f1; to := f2; guard := true; action := H' = M, I' = N, J' = N, K' = M, L' = ?, M' = ?, N' = ?, O' = ?; }; } strategy dumb { Region init := { state = f1 }; }