model main { var A, B, C, D, E, F, G, H, I; states f0, f12, f15, f23, f26, f30, f52; transition t0 := { from := f0; to := f12; guard := true; action := A' = 2, B' = H, C' = I, D' = 0, H' = ?, I' = ?; }; transition t1 := { from := f12; to := f15; guard := A > D; action := E' = 0, H' = ?, I' = ?; }; transition t2 := { from := f15; to := f15; guard := A > E; action := E' = E + 1, H' = ?, I' = ?; }; transition t3 := { from := f23; to := f26; guard := A > D; action := E' = 0, H' = ?, I' = ?; }; transition t4 := { from := f26; to := f30; guard := A > E; action := F' = 0, H' = ?, I' = ?; }; transition t5 := { from := f30; to := f30; guard := A > F; action := F' = F + 1, H' = ?, I' = ?; }; transition t6 := { from := f30; to := f26; guard := F >= A; action := E' = E + 1, H' = ?, I' = ?; }; transition t7 := { from := f26; to := f23; guard := E >= A; action := D' = D + 1, H' = ?, I' = ?; }; transition t8 := { from := f23; to := f52; guard := D >= A; action := G' = 0, H' = ?, I' = ?; }; transition t9 := { from := f23; to := f52; guard := D >= A && 49 >= H; action := G' = 1, H' = ?, I' = ?; }; transition t10 := { from := f23; to := f52; guard := D >= A; action := G' = 1, H' = ?, I' = ?; }; transition t11 := { from := f23; to := f52; guard := D >= A && 42 >= H; action := G' = 1, H' = ?, I' = ?; }; transition t12 := { from := f23; to := f52; guard := D >= A && 21 >= H; action := G' = 1, H' = ?, I' = ?; }; transition t13 := { from := f23; to := f52; guard := D >= A && 18 >= H; action := G' = 1, H' = ?, I' = ?; }; transition t14 := { from := f15; to := f12; guard := E >= A; action := D' = D + 1, H' = ?, I' = ?; }; transition t15 := { from := f12; to := f23; guard := D >= A; action := D' = 0, H' = ?, I' = ?; }; } strategy dumb { Region init := { state = f0 }; }