model main { var A, B; states f0, f1; transition t0 := { from := f0; to := f1; guard := A > 0; action := ; }; transition t1 := { from := f1; to := f1; guard := A > 0 && B >= 0; action := B' = B - A; }; } strategy dumb { Region init := { state = f0 }; }