model main { var A, B; states f0, f1; transition t0 := { from := f0; to := f1; guard := A > 0; action := ; }; transition t1 := { from := f1; to := f1; guard := B > 0; action := A' = 1 + A, B' = -A + B; }; } strategy dumb { Region init := { state = f0 }; }