model main { var A, B, C, D, E, F; states f0, f3, f6; transition t0 := { from := f0; to := f3; guard := true; action := A' = 0, B' = 0, F' = ?; }; transition t1 := { from := f3; to := f3; guard := C > 0 && F > 0; action := D' = F, C' = C - 1, F' = ?; }; transition t2 := { from := f3; to := f3; guard := C > 0 && 0 >= F; action := D' = F, C' = C - 2, F' = ?; }; transition t3 := { from := f3; to := f6; guard := 0 >= C; action := E' = F, F' = ?; }; transition t4 := { from := f6; to := f6; guard := E > 0; action := A' = 1, E' = F, F' = ?; }; transition t5 := { from := f6; to := f6; guard := 0 >= E; action := A' = 0, E' = F, F' = ?; }; } strategy dumb { Region init := { state = f0 }; }