model main { var A, B; states f3, f0; transition t0 := { from := f3; to := f0; guard := true; action := A' = 1, B' = 1; }; transition t1 := { from := f0; to := f0; guard := true; action := A' = A + 1; }; } strategy dumb { Region init := { state = f3 }; }