model main { var A, B, C, D, E, F, G, H; states f2, f0, f3, f4; transition t0 := { from := f2; to := f2; guard := G > 0 && A > 0; action := B' = G, C' = G, A' = 1 + A, G' = ?, H' = ?; }; transition t1 := { from := f2; to := f2; guard := 0 > G && A > 0; action := B' = G, C' = G, A' = 1 + A, G' = ?, H' = ?; }; transition t2 := { from := f2; to := f0; guard := true; action := B' = 0, C' = 0, D' = G, G' = ?, H' = ?; }; transition t3 := { from := f3; to := f2; guard := G > 0 && A > 0; action := B' = G, C' = G, A' = 1 + A, G' = ?, H' = ?; }; transition t4 := { from := f3; to := f2; guard := 0 > G && A > 0; action := B' = G, C' = G, A' = 1 + A, G' = ?, H' = ?; }; transition t5 := { from := f3; to := f0; guard := true; action := B' = 0, C' = 0, D' = G, G' = ?, H' = ?; }; transition t6 := { from := f4; to := f2; guard := G > 0 && H > 0; action := B' = G, C' = G, A' = 1 + H, E' = H, F' = H, G' = ?, H' = ?; }; transition t7 := { from := f4; to := f2; guard := 0 > G && H > 0; action := B' = G, C' = G, A' = 1 + H, E' = H, F' = H, G' = ?, H' = ?; }; transition t8 := { from := f4; to := f0; guard := true; action := B' = 0, C' = 0, A' = G, D' = H, E' = G, F' = G, G' = ?, H' = ?; }; } strategy dumb { Region init := { state = f4 }; }