model main { var A, B, C; states f4, f0; transition t0 := { from := f4; to := f4; guard := A > B; action := B' = B + 1; }; transition t1 := { from := f4; to := f4; guard := C > A + 1 && B >= A; action := A' = A + 1, B' = 0; }; transition t2 := { from := f0; to := f4; guard := C > 0; action := A' = 0, B' = 0; }; } strategy dumb { Region init := { state = f0 }; }