model main { var A, B, C, D, E, F, G, H, I, J, K; states f0, f9, f20, f32, f38; transition t0 := { from := f0; to := f9; guard := J > 0; action := A' = 0, B' = 1, C' = 1, D' = 0, E' = 0, F' = J, J' = ?, K' = ?; }; transition t1 := { from := f9; to := f20; guard := A > 2 && C > 0 && D = E && F = 0; action := C' = C - 1, E' = D, F' = 0, G' = A - 2, H' = 1, I' = A - 2, J' = ?, K' = ?; }; transition t2 := { from := f9; to := f20; guard := 2 >= A && C > 0 && D = E && F = 0; action := C' = C - 1, E' = D, F' = 0, G' = A, H' = 0, I' = A, J' = ?, K' = ?; }; transition t3 := { from := f9; to := f20; guard := J > 0 && A > 2 && 0 >= C && D = E && F = 0; action := A' = 0, B' = B + 1, C' = B + 1, E' = D, F' = J, J' = ?, K' = ?; }; transition t4 := { from := f9; to := f20; guard := J > 0 && 2 >= A && 0 >= C && D = E && F = 0; action := A' = A + 1, B' = B + 1, C' = B + 1, E' = D, F' = J, J' = ?, K' = ?; }; transition t5 := { from := f9; to := f20; guard := 0 > F && D = E; action := E' = D, F' = F - 1, H' = J, I' = K, J' = ?, K' = ?; }; transition t6 := { from := f9; to := f20; guard := F > 0 && D = E; action := E' = D, F' = F - 1, H' = J, I' = K, J' = ?, K' = ?; }; transition t7 := { from := f20; to := f32; guard := I = 0; action := D' = 0, I' = 0, J' = ?, K' = ?; }; transition t8 := { from := f20; to := f32; guard := 0 > I; action := D' = 1, J' = ?, K' = ?; }; transition t9 := { from := f20; to := f32; guard := I > 0; action := D' = 1, J' = ?, K' = ?; }; transition t10 := { from := f32; to := f9; guard := H = 0; action := E' = 0, H' = 0, J' = ?, K' = ?; }; transition t11 := { from := f32; to := f9; guard := 0 > H; action := E' = 1, J' = ?, K' = ?; }; transition t12 := { from := f32; to := f9; guard := H > 0; action := E' = 1, J' = ?, K' = ?; }; transition t13 := { from := f9; to := f38; guard := E > D; action := J' = ?, K' = ?; }; transition t14 := { from := f9; to := f38; guard := D > E; action := J' = ?, K' = ?; }; } strategy dumb { Region init := { state = f0 }; }