model main { var A, B, C, D, E, F, G, H, I, J; states f0, f15, f25, f41, f48; transition t0 := { from := f0; to := f15; guard := true; action := A' = 10, B' = 35, C' = 285, D' = I, E' = I, F' = 0, I' = ?, J' = ?; }; transition t1 := { from := f15; to := f25; guard := A > F; action := G' = I, H' = 1, I' = ?, J' = ?; }; transition t2 := { from := f25; to := f25; guard := E > H; action := G' = I, H' = H + 1, I' = ?, J' = ?; }; transition t3 := { from := f41; to := f15; guard := E >= B; action := F' = F + 1, I' = ?, J' = ?; }; transition t4 := { from := f41; to := f15; guard := B > E; action := E' = E + 1, F' = F + 1, I' = ?, J' = ?; }; transition t5 := { from := f25; to := f41; guard := H >= E && I > J; action := I' = ?, J' = ?; }; transition t6 := { from := f25; to := f41; guard := H >= E; action := I' = ?, J' = ?; }; transition t7 := { from := f25; to := f15; guard := H >= E; action := E' = E - 1, F' = F + 1, I' = ?, J' = ?; }; transition t8 := { from := f15; to := f48; guard := F >= A; action := I' = ?, J' = ?; }; } strategy dumb { Region init := { state = f0 }; }