model main { var A, B, C, D, E, F, G, H; states f0, f12, f27, f42, f55, f66; transition t0 := { from := f0; to := f12; guard := true; action := A' = G, B' = G, C' = G, D' = 0, G' = ?, H' = ?; }; transition t1 := { from := f12; to := f12; guard := C > D; action := D' = D + 1, E' = G, G' = ?, H' = ?; }; transition t2 := { from := f27; to := f27; guard := 0 > H; action := F' = G, G' = ?, H' = ?; }; transition t3 := { from := f27; to := f27; guard := true; action := F' = G, G' = ?, H' = ?; }; transition t4 := { from := f42; to := f42; guard := G > H; action := G' = ?, H' = ?; }; transition t5 := { from := f42; to := f42; guard := true; action := G' = ?, H' = ?; }; transition t6 := { from := f55; to := f55; guard := G > H; action := G' = ?, H' = ?; }; transition t7 := { from := f55; to := f55; guard := true; action := G' = ?, H' = ?; }; transition t8 := { from := f55; to := f66; guard := true; action := G' = ?, H' = ?; }; transition t9 := { from := f42; to := f55; guard := true; action := G' = ?, H' = ?; }; transition t10 := { from := f27; to := f42; guard := true; action := G' = ?, H' = ?; }; transition t11 := { from := f12; to := f27; guard := D >= C; action := G' = ?, H' = ?; }; } strategy dumb { Region init := { state = f0 }; }