model main { var A, B, C; states f0, f4, f14; transition t0 := { from := f0; to := f4; guard := true; action := A' = C, B' = 0, C' = ?; }; transition t1 := { from := f4; to := f4; guard := 0 > C; action := B' = B + 1, C' = ?; }; transition t2 := { from := f4; to := f4; guard := true; action := B' = B + 1, C' = ?; }; transition t3 := { from := f4; to := f14; guard := A >= 0 && B > A; action := C' = ?; }; transition t4 := { from := f4; to := f14; guard := 0 > A; action := C' = ?; }; transition t5 := { from := f4; to := f14; guard := A >= 0 && A >= B; action := C' = ?; }; transition t6 := { from := f4; to := f14; guard := 0 > C && A >= 0 && B > A; action := C' = ?; }; } strategy dumb { Region init := { state = f0 }; }