model main { var A, B, C, D, E, F, G, H; states f0, f9, f10, f16, f28; transition t0 := { from := f0; to := f9; guard := true; action := A' = 0, B' = 0, C' = H, H' = ?; }; transition t1 := { from := f9; to := f10; guard := 0 > C; action := D' = C, H' = ?; }; transition t2 := { from := f9; to := f10; guard := C > 0; action := D' = C, H' = ?; }; transition t3 := { from := f10; to := f9; guard := 9 >= A; action := A' = A + 1, B' = A + 1, C' = H, H' = ?; }; transition t4 := { from := f16; to := f28; guard := A > 9; action := H' = ?; }; transition t5 := { from := f16; to := f16; guard := 9 >= A && 0 > H; action := A' = A + 1, E' = A, F' = H, G' = H, H' = ?; }; transition t6 := { from := f16; to := f16; guard := 9 >= A && H > 0; action := A' = A + 1, E' = A, F' = H, G' = H, H' = ?; }; transition t7 := { from := f16; to := f28; guard := 9 >= A; action := E' = A, F' = 0, G' = 0, H' = ?; }; transition t8 := { from := f10; to := f16; guard := A > 9; action := A' = 0, H' = ?; }; transition t9 := { from := f9; to := f16; guard := C = 0; action := A' = 0, C' = 0, D' = 0, H' = ?; }; } strategy dumb { Region init := { state = f0 }; }