model main { var A, B, C, D, E, F, G, H, I, J; states f0, f12, f25, f34; transition t0 := { from := f0; to := f12; guard := true; action := A' = H, B' = I, C' = J, D' = 0, H' = ?, I' = ?, J' = ?; }; transition t1 := { from := f12; to := f12; guard := C > D; action := D' = D + 1, H' = ?, I' = ?, J' = ?; }; transition t2 := { from := f25; to := f25; guard := E > F; action := F' = F + 1, H' = ?, I' = ?, J' = ?; }; transition t3 := { from := f25; to := f34; guard := F >= E; action := H' = ?, I' = ?, J' = ?; }; transition t4 := { from := f12; to := f25; guard := D >= C; action := G' = H, E' = A, F' = 0, H' = ?, I' = ?, J' = ?; }; } strategy dumb { Region init := { state = f0 }; }