model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P; states f0, f11, f23, f26, f36, f32; transition t0 := { from := f0; to := f11; guard := true; action := A' = 100, B' = O, C' = 1, O' = ?, P' = ?; }; transition t1 := { from := f0; to := f11; guard := true; action := A' = 100, B' = O, C' = 0, O' = ?, P' = ?; }; transition t2 := { from := f11; to := f23; guard := C = 1; action := C' = 1, D' = 1, E' = 1, F' = 100, G' = O, H' = 1, O' = ?, P' = ?; }; transition t3 := { from := f11; to := f23; guard := C = 1; action := C' = 1, D' = 1, E' = 1, F' = 100, G' = O, H' = 0, O' = ?, P' = ?; }; transition t4 := { from := f23; to := f26; guard := 0 >= H; action := E' = H, I' = 100, O' = ?, P' = ?; }; transition t5 := { from := f23; to := f26; guard := H > 1; action := E' = H, I' = 100, O' = ?, P' = ?; }; transition t6 := { from := f11; to := f36; guard := 0 >= C; action := D' = C, E' = C, J' = 100, O' = ?, P' = ?; }; transition t7 := { from := f11; to := f36; guard := C > 1; action := D' = C, E' = C, J' = 100, O' = ?, P' = ?; }; transition t8 := { from := f23; to := f32; guard := 0 > 1 + O && H = 1; action := E' = 1, H' = 1, K' = O, L' = P, O' = ?, P' = ?; }; transition t9 := { from := f23; to := f32; guard := O >= 0 && H = 1; action := E' = 1, H' = 1, K' = O, L' = P, O' = ?, P' = ?; }; transition t10 := { from := f23; to := f32; guard := H = 1; action := E' = 1, H' = 1, K' = -1, M' = 100, N' = O, O' = ?, P' = ?; }; transition t11 := { from := f36; to := f32; guard := 0 > O; action := O' = ?, P' = ?; }; transition t12 := { from := f36; to := f32; guard := true; action := O' = ?, P' = ?; }; transition t13 := { from := f26; to := f32; guard := 0 > O; action := O' = ?, P' = ?; }; transition t14 := { from := f26; to := f32; guard := true; action := O' = ?, P' = ?; }; } strategy dumb { Region init := { state = f0 }; }