model main { var A, B, C, D, E, F; states f0, f7, f21; transition t0 := { from := f0; to := f7; guard := 0 > F; action := A' = F, B' = 0, C' = 0, F' = ?; }; transition t1 := { from := f0; to := f7; guard := F > 0; action := A' = F, B' = 0, C' = 0, F' = ?; }; transition t2 := { from := f0; to := f7; guard := true; action := A' = 0, B' = 1023, C' = 0, F' = ?; }; transition t3 := { from := f7; to := f7; guard := B >= C; action := C' = C + 1, D' = D + 2, F' = ?; }; transition t4 := { from := f7; to := f21; guard := E >= 0 && C > B && 1022 >= E; action := F' = ?; }; transition t5 := { from := f7; to := f21; guard := C > B && E > 1022; action := F' = ?; }; transition t6 := { from := f7; to := f21; guard := C > B && 0 > E; action := F' = ?; }; } strategy dumb { Region init := { state = f0 }; }