model main { var A, B, C, D, E, F, G, H, I; states f0, f5, f17, f32, f13; transition t0 := { from := f0; to := f5; guard := true; action := A' = 0, H' = ?, I' = ?; }; transition t1 := { from := f5; to := f5; guard := 99 >= A; action := A' = A + 1, H' = ?, I' = ?; }; transition t2 := { from := f17; to := f17; guard := true; action := H' = ?, I' = ?; }; transition t3 := { from := f17; to := f17; guard := 0 > H; action := B' = B + 1, H' = ?, I' = ?; }; transition t4 := { from := f17; to := f17; guard := true; action := B' = B + 1, H' = ?, I' = ?; }; transition t5 := { from := f32; to := f32; guard := true; action := H' = ?, I' = ?; }; transition t6 := { from := f32; to := f32; guard := 0 > H; action := C' = C + 1, H' = ?, I' = ?; }; transition t7 := { from := f32; to := f32; guard := true; action := C' = C + 1, H' = ?, I' = ?; }; transition t8 := { from := f32; to := f13; guard := true; action := D' = C, E' = C, H' = ?, I' = ?; }; transition t9 := { from := f17; to := f32; guard := 0 > I; action := D' = B, F' = B, G' = H, C' = B, H' = ?, I' = ?; }; transition t10 := { from := f17; to := f32; guard := true; action := D' = B, F' = B, G' = H, C' = B, H' = ?, I' = ?; }; transition t11 := { from := f17; to := f13; guard := true; action := D' = B, F' = B, G' = H, H' = ?, I' = ?; }; transition t12 := { from := f5; to := f13; guard := A > 99; action := D' = A - 2, H' = ?, I' = ?; }; transition t13 := { from := f5; to := f17; guard := 0 > A && A > 99; action := D' = A - 2, B' = A - 2, H' = ?, I' = ?; }; } strategy dumb { Region init := { state = f0 }; }