model main { var A, B, C; states f4, f5, f0, f12; transition t0 := { from := f4; to := f5; guard := 0 > A; action := C' = ?; }; transition t1 := { from := f4; to := f5; guard := A > 0; action := C' = ?; }; transition t2 := { from := f0; to := f4; guard := true; action := B' = 0, A' = C, C' = ?; }; transition t3 := { from := f5; to := f4; guard := 3 >= B; action := B' = B + 1, A' = C, C' = ?; }; transition t4 := { from := f5; to := f4; guard := B > 4; action := B' = B + 1, A' = C, C' = ?; }; transition t5 := { from := f5; to := f4; guard := B = 4; action := B' = 1, A' = C, C' = ?; }; transition t6 := { from := f4; to := f12; guard := A = 0; action := A' = 0, C' = ?; }; } strategy dumb { Region init := { state = f0 }; }