model main { var A, B, C, D, E, F, G, H, I, J, K, L, M; states f0, f5, f12, f20; transition t0 := { from := f0; to := f5; guard := true; action := L' = ?, M' = ?; }; transition t1 := { from := f0; to := f12; guard := 15 >= L; action := A' = M, L' = ?, M' = ?; }; transition t2 := { from := f12; to := f20; guard := 0 > A; action := B' = M, C' = M, L' = ?, M' = ?; }; transition t3 := { from := f12; to := f20; guard := A > 0; action := B' = M, C' = M, L' = ?, M' = ?; }; transition t4 := { from := f0; to := f5; guard := 15 >= M; action := D' = 1, E' = 1, L' = ?, M' = ?; }; transition t5 := { from := f20; to := f12; guard := true; action := A' = A - 1, F' = 0, G' = 0, L' = ?, M' = ?; }; transition t6 := { from := f12; to := f5; guard := A = 0; action := D' = 0, A' = 0, H' = M, I' = M, J' = 0, K' = 0, E' = 0, L' = ?, M' = ?; }; } strategy dumb { Region init := { state = f0 }; }