model main { var A, B, C, D, E, F; states f4, f5, f30, f3; transition t0 := { from := f4; to := f5; guard := A > 1; action := B' = 1, F' = ?; }; transition t1 := { from := f4; to := f5; guard := 1 >= A; action := B' = 0, F' = ?; }; transition t2 := { from := f30; to := f4; guard := true; action := C' = 2, A' = 2, D' = F, F' = ?; }; transition t3 := { from := f5; to := f4; guard := 0 >= F && F > 0; action := A' = A - 1, D' = F, F' = ?; }; transition t4 := { from := f5; to := f4; guard := F > 0; action := A' = A + 1, D' = F, F' = ?; }; transition t5 := { from := f5; to := f3; guard := 0 >= B; action := E' = 0, F' = ?; }; } strategy dumb { Region init := { state = f30 }; }