model main { var A, B; states f1, f2, f999; transition t0 := { from := f1; to := f2; guard := A > 0; action := A' = A - 1; }; transition t1 := { from := f2; to := f2; guard := A > 0; action := A' = A - 1, B' = B + 1; }; transition t2 := { from := f999; to := f1; guard := B > 0 && A = 0; action := A' = 1, B' = B - 1; }; transition t3 := { from := f1; to := f1; guard := B > 0; action := A' = A + 1, B' = B - 1; }; transition t4 := { from := f2; to := f1; guard := B > 0; action := A' = A + 1, B' = B - 1; }; } strategy dumb { Region init := { state = f999 }; }