model main { var A, B, C; states f1, f2, f3; transition t0 := { from := f1; to := f2; guard := A >= B && A > 0 && B > 0; action := C' = B + 1; }; transition t1 := { from := f2; to := f3; guard := B > C; action := ; }; transition t2 := { from := f2; to := f3; guard := C > B; action := ; }; transition t3 := { from := f3; to := f2; guard := A + 1 >= 0 && C > 0 && C > A; action := C' = 0; }; transition t4 := { from := f3; to := f2; guard := A >= C && C + 1 >= 0; action := C' = C + 1; }; } strategy dumb { Region init := { state = f1 }; }