model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S; states f21, f29, f41, f43, f46, f0; transition t0 := { from := f21; to := f29; guard := 0 >= A; action := R' = ?, S' = ?; }; transition t1 := { from := f41; to := f41; guard := true; action := R' = ?, S' = ?; }; transition t2 := { from := f43; to := f46; guard := true; action := R' = ?, S' = ?; }; transition t3 := { from := f29; to := f41; guard := A > 0; action := B' = R, R' = ?, S' = ?; }; transition t4 := { from := f29; to := f41; guard := 0 >= A && 999 + C >= R; action := D' = 0, E' = R, F' = R, G' = R, B' = S, R' = ?, S' = ?; }; transition t5 := { from := f29; to := f41; guard := 0 >= A && R > C + 999; action := A' = 1, D' = 0, E' = R, F' = R, G' = R, B' = S, R' = ?, S' = ?; }; transition t6 := { from := f21; to := f29; guard := A > 0; action := A' = 0, H' = 0, I' = R, J' = R, C' = R, R' = ?, S' = ?; }; transition t7 := { from := f0; to := f21; guard := 0 >= K; action := A' = 1, L' = R, M' = K, R' = ?, S' = ?; }; transition t8 := { from := f0; to := f21; guard := S > 0 && K > 0; action := A' = 1, L' = R, M' = 0, N' = 1, K' = S, O' = S, P' = S, Q' = S, R' = ?, S' = ?; }; transition t9 := { from := f0; to := f41; guard := 0 >= S && K > 0; action := A' = 1, L' = R, M' = 0, N' = 1, K' = S, O' = S, P' = S, Q' = S, R' = ?, S' = ?; }; } strategy dumb { Region init := { state = f0 }; }