model main { var A, B, C, D, E, F; states f10, f16, f25, f27, f30, f0; transition t0 := { from := f10; to := f16; guard := 0 >= A; action := B' = 0, C' = F, D' = F, F' = ?; }; transition t1 := { from := f16; to := f16; guard := D > 0; action := F' = ?; }; transition t2 := { from := f25; to := f25; guard := true; action := F' = ?; }; transition t3 := { from := f27; to := f30; guard := true; action := F' = ?; }; transition t4 := { from := f16; to := f10; guard := 0 >= D; action := E' = 0, C' = F, A' = F, F' = ?; }; transition t5 := { from := f10; to := f25; guard := A > 0; action := F' = ?; }; transition t6 := { from := f0; to := f10; guard := true; action := B' = 0, E' = 0, C' = F, A' = F, F' = ?; }; } strategy dumb { Region init := { state = f0 }; }