model main { var A, B, C, D, E; states f11, f14, f26, f27, f29, f32, f20, f0; transition t0 := { from := f11; to := f14; guard := A > 5; action := D' = ?, E' = ?; }; transition t1 := { from := f11; to := f14; guard := 5 >= A && 0 >= B; action := D' = ?, E' = ?; }; transition t2 := { from := f14; to := f11; guard := A > 5; action := A' = A + 1, B' = D, D' = ?, E' = ?; }; transition t3 := { from := f26; to := f27; guard := true; action := D' = ?, E' = ?; }; transition t4 := { from := f27; to := f27; guard := true; action := D' = ?, E' = ?; }; transition t5 := { from := f29; to := f32; guard := true; action := D' = ?, E' = ?; }; transition t6 := { from := f20; to := f20; guard := A > 2; action := A' = A - 1, D' = ?, E' = ?; }; transition t7 := { from := f20; to := f11; guard := 2 >= A; action := B' = D, D' = ?, E' = ?; }; transition t8 := { from := f14; to := f11; guard := 5 >= A; action := A' = A + 1, B' = D, D' = ?, E' = ?; }; transition t9 := { from := f11; to := f20; guard := 5 >= A && B > 0; action := D' = ?, E' = ?; }; transition t10 := { from := f0; to := f11; guard := true; action := A' = D, C' = D, B' = E, D' = ?, E' = ?; }; } strategy dumb { Region init := { state = f0 }; }