model main { var A, B; states f0, f1; transition t0 := { from := f0; to := f1; guard := true; action := A' = 3000; }; transition t1 := { from := f1; to := f1; guard := B + 889 >= 0 && 3999 >= A; action := B' = B + 1000; }; } strategy dumb { Region init := { state = f0 }; }