model main { var A, B, C, D, E, F, G, H; states f12, f5, f11, f10, f7, f8; transition t0 := { from := f12; to := f5; guard := true; action := A' = 400, B' = 0, C' = 0, G' = ?, H' = ?; }; transition t1 := { from := f5; to := f11; guard := B >= A && C = 0; action := D' = 0, C' = 0, E' = 0, G' = ?, H' = ?; }; transition t2 := { from := f5; to := f10; guard := C > 0; action := D' = C, E' = C, G' = ?, H' = ?; }; transition t3 := { from := f5; to := f10; guard := 0 > C; action := D' = C, E' = C, G' = ?, H' = ?; }; transition t4 := { from := f7; to := f5; guard := true; action := F' = G, D' = H, B' = 1 + B, C' = G, G' = ?, H' = ?; }; transition t5 := { from := f8; to := f5; guard := true; action := F' = G, D' = H, B' = 1 + B, C' = G, G' = ?, H' = ?; }; transition t6 := { from := f5; to := f5; guard := A > B && C = 0; action := F' = G, D' = H, B' = 1 + B, C' = G, G' = ?, H' = ?; }; } strategy dumb { Region init := { state = f12 }; }