model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S; states f11, f14, f33, f36, f58, f0; transition t0 := { from := f11; to := f14; guard := 9 >= A; action := B' = 0, R' = ?, S' = ?; }; transition t1 := { from := f33; to := f36; guard := 9 >= C; action := D' = 0, R' = ?, S' = ?; }; transition t2 := { from := f36; to := f36; guard := 9 >= D && 0 > R; action := E' = E + S, F' = F + 1, D' = D + 1, R' = ?, S' = ?; }; transition t3 := { from := f36; to := f36; guard := 9 >= D; action := G' = G + S, H' = H + 1, D' = D + 1, R' = ?, S' = ?; }; transition t4 := { from := f36; to := f33; guard := D > 9; action := C' = C + 1, R' = ?, S' = ?; }; transition t5 := { from := f33; to := f58; guard := C > 9; action := I' = E, J' = F, K' = G, L' = H, M' = 1500, N' = S, R' = ?, S' = ?; }; transition t6 := { from := f14; to := f14; guard := 9 >= B; action := O' = S, B' = B + 1, P' = S, R' = ?, S' = ?; }; transition t7 := { from := f14; to := f11; guard := B > 9; action := A' = A + 1, R' = ?, S' = ?; }; transition t8 := { from := f11; to := f33; guard := A > 9; action := Q' = 1000, E' = 0, G' = 0, F' = 0, H' = 0, C' = 0, R' = ?, S' = ?; }; transition t9 := { from := f0; to := f11; guard := true; action := O' = 0, A' = 0, R' = ?, S' = ?; }; } strategy dumb { Region init := { state = f0 }; }