model main { var A, B, C, D; states f0, f3, f7, f4, f6, f5; transition t0 := { from := f0; to := f3; guard := true; action := A' = -A, D' = ?; }; transition t1 := { from := f3; to := f7; guard := A = 0; action := A' = 0, B' = D, D' = ?; }; transition t2 := { from := f4; to := f7; guard := A = 0; action := A' = 0, B' = D, D' = ?; }; transition t3 := { from := f6; to := f4; guard := A > 0; action := C' = 1, D' = ?; }; transition t4 := { from := f3; to := f4; guard := 0 > A && 0 >= C; action := A' = -1 - A, C' = 1, D' = ?; }; transition t5 := { from := f3; to := f4; guard := 0 > A && C > 1; action := A' = -1 - A, C' = 1, D' = ?; }; transition t6 := { from := f3; to := f4; guard := A > 0 && 0 >= C; action := A' = -1 - A, C' = 1, D' = ?; }; transition t7 := { from := f3; to := f4; guard := A > 0 && C > 1; action := A' = -1 - A, C' = 1, D' = ?; }; transition t8 := { from := f4; to := f3; guard := 0 > A && C = 1; action := A' = 1 - A, C' = 0, D' = ?; }; transition t9 := { from := f4; to := f3; guard := A > 0 && C = 1; action := A' = 1 - A, C' = 0, D' = ?; }; transition t10 := { from := f5; to := f3; guard := 0 > A && C = 1; action := A' = 1 - A, C' = 0, D' = ?; }; transition t11 := { from := f5; to := f3; guard := A > 0 && C = 1; action := A' = 1 - A, C' = 0, D' = ?; }; } strategy dumb { Region init := { state = f6 }; }