model main { var A, B, C, D, E, F, G, H, I; states f0, f2, f1; transition t0 := { from := f0; to := f2; guard := 0 >= A; action := B' = G, G' = ?, H' = ?, I' = ?; }; transition t1 := { from := f0; to := f0; guard := A > 0 && C > 2; action := D' = G, E' = 0, C' = -1 + C, F' = H, G' = ?, H' = ?, I' = ?; }; transition t2 := { from := f0; to := f0; guard := 0 > H && A > 0; action := A' = -1 + A, D' = G, E' = H, C' = I, G' = ?, H' = ?, I' = ?; }; transition t3 := { from := f0; to := f0; guard := H > 0 && A > 0; action := A' = -1 + A, D' = G, E' = H, C' = I, G' = ?, H' = ?, I' = ?; }; transition t4 := { from := f1; to := f0; guard := true; action := G' = ?, H' = ?, I' = ?; }; } strategy dumb { Region init := { state = f1 }; }